![]() ![]() “We expect to go to full launch in six months from Early Access launch. We count on the help of the players with this too.”Īpproximately how long will this game be in Early Access? We need to balance these styles of play well, so that each player can choose the style of play according to his or her preferences. (For example, some skill is too weak and useless, or otherwise, too strong.)Īlso, being an IDLE game, Grim Clicker should combine active play (when the player is required to constantly interact with the game) and passive play (when a character can be left alone and is able to progress on his own). We hope that with the help of players we will find out if we've missed the balance of the game somewhere. Skills, items, magic weapon prefixes, monsters, etc. Grim Clicker is not only IDLE/Clicker, the game also contains RPG elements. We want to publish the game now to develop it together with the players. However, we do not consider the game finished. We have already done quite a lot, and we see that the game has enough content now for a full-featured and long-lasting play. “We believe that IDLE games should contain a lot of content for many hours (if not months) of play. ![]()
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